⚡ Class 11 Physics · Chapter 3

Motion in a Plane

Vectors · Projectile Motion · Relative Velocity · Uniform Circular Motion

Scalars & Vectors Parallelogram Law Dot & Cross Product Projectile Motion Relative Velocity Circular Motion Banking of Roads
3.1 Scalars & Vectors 3.2 Addition 3.3 Resolution 3.4 Dot & Cross 3.5 2D Motion 3.6 Projectile 3.7 Relative Velocity 3.8 Circular Motion 📋 Formulas 🎯 Exam Qs
📌 3.1 Scalars and Vectors
Scalar Quantity Has only magnitude. No direction.
Examples: mass, speed, time, temperature, energy, distance, work, power, pressure.
Vector Quantity Has both magnitude and direction. Follows laws of vector addition.
Examples: displacement, velocity, acceleration, force, momentum, torque, weight.
⭐ Important: Distance is scalar but displacement is vector. Speed is scalar but velocity is vector. Temperature is scalar but temperature gradient is vector.
➕ 3.2 Addition of Vectors — Laws
Triangle Law of Vector Addition If two vectors A⃗ and B⃗ are placed head to tail (in order), the third side of the triangle drawn from the tail of A⃗ to the head of B⃗ gives the resultant R⃗ = A⃗ + B⃗.
Parallelogram Law of Vector Addition If two vectors A⃗ and B⃗ act simultaneously at a point, represented as two adjacent sides of a parallelogram drawn from that point, then the diagonal of the parallelogram from that same point represents their resultant R⃗.
🌟 Magnitude of Resultant R = √(A² + B² + 2AB cosθ)
θ = angle between A⃗ and B⃗
Direction of Resultant (α = angle with A⃗) tan α = B sinθ / (A + B cosθ)
θ (angle between vectors)Resultant RRemarks
θ = 0° (same direction)R = A + BMaximum resultant
θ = 180° (opposite)R = |A − B|Minimum resultant
θ = 90° (perpendicular)R = √(A² + B²)Pythagoras theorem
A = B, θ = 60°R = A√3Equilateral triangle case
A = B, θ = 120°R = AR = each vector
A = B, θ = 90°R = A√2Direction at 45° with each
⭐ The range of resultant: |A−B| ≤ R ≤ (A+B). Resultant can never be greater than sum or less than difference of magnitudes.
🔀 3.3 Resolution of Vectors into Components
Resolution Splitting a single vector into two or more component vectors. The original vector is the resultant of its components. This is the reverse of addition.
Components of A⃗ at angle θ with x-axis Aₓ = A cosθ    (x-component, horizontal)
Aᵧ = A sinθ    (y-component, vertical)
A⃗ = Aₓ î + Aᵧ ĵ

Magnitude from components

|A⃗| = √(Aₓ² + Aᵧ²)

Direction from components

θ = tan⁻¹(Aᵧ / Aₓ)

Adding vectors analytically

Rₓ = Aₓ + Bₓ
Rᵧ = Aᵧ + Bᵧ

Resultant magnitude & direction

R = √(Rₓ²+Rᵧ²)
θ = tan⁻¹(Rᵧ/Rₓ)

✖️ 3.4 Dot Product and Cross Product
Dot Product (Scalar Product) A⃗ · B⃗ = AB cosθ    → result is a SCALAR
In components: A⃗·B⃗ = AₓBₓ + AᵧBᵧ + AᵤBᵤ
Cross Product (Vector Product) |A⃗ × B⃗| = AB sinθ    → result is a VECTOR
Direction: Right-hand rule (fingers curl from A⃗ to B⃗, thumb points in direction of A⃗×B⃗)
PropertyDot Product A⃗·B⃗Cross Product A⃗×B⃗
Nature of resultScalar (number)Vector
FormulaAB cosθAB sinθ (magnitude)
If θ = 0° (parallel)A⃗·B⃗ = AB (maximum)|A⃗×B⃗| = 0
If θ = 90° (perpendicular)A⃗·B⃗ = 0|A⃗×B⃗| = AB (maximum)
Commutative?A⃗·B⃗ = B⃗·A⃗ ✅ YESA⃗×B⃗ = −B⃗×A⃗ ❌ NO
A⃗·A⃗A² (= |A|²)0⃗ (zero vector)
î·î = ĵ·ĵ = k̂·k̂= 1= 0⃗
î·ĵ = ĵ·k̂ = k̂·î= 0î×ĵ=k̂, ĵ×k̂=î, k̂×î=ĵ
Physical examplesWork W = F⃗·d⃗
Power P = F⃗·v⃗
Torque τ⃗ = r⃗×F⃗
Angular momentum L⃗ = r⃗×p⃗
⭐ How to find angle between two vectors: cosθ = (A⃗·B⃗)/(AB). If A⃗·B⃗ = 0 and neither is zero vector → vectors are perpendicular.
🗺️ 3.5 Motion in a Plane — 2D Kinematics
Key Principle — MOST IMPORTANT Motion in a plane (2D) can be resolved into two completely independent rectilinear motions — one along X-axis and one along Y-axis. They do not affect each other.

Position vector

r⃗ = xî + yĵ

Displacement

Δr⃗ = r⃗₂ − r⃗₁

Average velocity

v⃗_av = Δr⃗/Δt

Instantaneous velocity

v⃗ = dr⃗/dt

Acceleration

a⃗ = dv⃗/dt = d²r⃗/dt²

Speed

|v⃗| = √(vₓ²+vᵧ²)

Equations of Motion in 2D (Uniform Acceleration) v⃗ = u⃗ + a⃗t       s⃗ = u⃗t + ½a⃗t²

X-direction:   vₓ = uₓ + aₓt    sₓ = uₓt + ½aₓt²
Y-direction:   vᵧ = uᵧ + aᵧt    sᵧ = uᵧt + ½aᵧt²
🎯 3.6 Projectile Motion — Complete Notes
Definition A projectile is any object thrown with an initial velocity that then moves under the influence of gravity alone (no air resistance, no other force). The path of a projectile is called its trajectory — always a parabola.
🌟 All Projectile Formulas — Memorise These Velocity at time t:   vₓ = u cosθ,   vᵧ = u sinθ − gt
Position at time t:   x = u cosθ · t,   y = u sinθ · t − ½gt²

Time of Flight:   T = 2u sinθ / g
Maximum Height:   H = u² sin²θ / 2g
Horizontal Range:   R = u² sin2θ / g
Maximum Range:   R_max = u²/g    (at θ = 45°)
Speed at any time:   v = √(vₓ² + vᵧ²)
Proof: Trajectory is a Parabola From horizontal: x = u cosθ · t → t = x / (u cosθ)
Substitute in vertical: y = u sinθ · [x/(u cosθ)] − ½g · [x/(u cosθ)]²
y = x tanθ − gx² / (2u²cos²θ)
This is of the form y = Ax + Bx² → This is a PARABOLA ✓
Launch Angle θTime of Flight TMax Height HRange R
0° (horizontal throw)√(2H₀/g) (H₀ = launch height)0u√(2H₀/g)
30°u/gu²/8gu²√3/2g
45°u√2/gu²/4gu²/g (MAXIMUM)
60°u√3/g3u²/8gu²√3/2g (same as 30°)
90° (vertically up)2u/gu²/2g (max height)0
⭐ Complementary Angles — Same Range: θ and (90°−θ) give the same range because sin2θ = sin(180°−2θ). e.g. 30° and 60°, 20° and 70°, 15° and 75° all give the same R.
⭐ Relation: H_max = R_max/4 (at θ=45°). Also: R = 4H/tanθ for any angle.
⭐ Horizontal Projectile (thrown horizontally from height h):
Time to fall: t = √(2h/g)  |  Horizontal range: R = u√(2h/g)  |  Final velocity: v = √(u²+2gh)
⚠️ Common Mistake: At the highest point, velocity is NOT zero. Only the vertical component vᵧ = 0. The horizontal component vₓ = u cosθ is still there.
🚂 3.7 Relative Velocity in 2D
Definition The velocity of object A as observed by object B is called the velocity of A relative to B (v⃗_AB). Motion is always relative — it depends on the observer's frame.
Relative Velocity Formulas v⃗_AB = v⃗_A − v⃗_B    (A relative to B)
v⃗_BA = v⃗_B − v⃗_A    (B relative to A)
|v⃗_AB| = |v⃗_BA| but directions are opposite
SituationRelative Speed
Moving in SAME direction (speeds v₁, v₂)|v₁ − v₂|
Moving in OPPOSITE directions (speeds v₁, v₂)v₁ + v₂
Moving at angle θ to each other√(v₁² + v₂² − 2v₁v₂cosθ)
⭐ Rain-Man Problem: A man walks at speed v_m. Rain falls vertically at speed v_r. Relative velocity of rain w.r.t. man = v⃗_rain − v⃗_man. To avoid rain, tilt umbrella at angle α = tan⁻¹(v_m / v_r) towards direction of walking.
⭐ River-Boat Problem:
River width = d, Boat speed = v_b (⊥ to bank), River current = v_r
Time to cross = d/v_b (independent of river current!)
Drift (downstream) = v_r × (d/v_b)
To reach directly opposite: aim upstream at angle α = sin⁻¹(v_r/v_b)
🔵 3.8 Uniform Circular Motion (UCM)
Definition Motion of a body along a circular path with constant speed. Speed is constant but velocity direction changes continuously → body is always accelerating → net force acts on it.

Angular displacement (θ)

θ = s/r

s = arc length, r = radius. Unit: radian

Angular velocity (ω)

ω = dθ/dt = v/r
ω = 2π/T = 2πn

Unit: rad/s

Linear speed (v)

v = rω = 2πr/T = 2πrn

Tangential direction

Time period (T)

T = 2πr/v = 2π/ω

Time for 1 full revolution

Frequency (n)

n = 1/T = ω/2π

Revolutions per second (Hz)

Centripetal acceleration

a_c = v²/r = ω²r = vω

Direction: towards centre

Centripetal force

F_c = mv²/r = mω²r

Direction: towards centre

Angular acceleration (α)

α = dω/dt = a_t/r

For non-uniform circular motion
Example of Circular MotionForce providing centripetal force
Stone tied to string, whirled in circleTension T in string
Planet orbiting the SunGravitational force (Sun's gravity)
Car on flat circular roadFriction between tyre and road
Car on banked circular roadComponent of normal force (N sinθ)
Electron orbiting nucleus (Bohr model)Electrostatic (Coulomb) force
Satellite in orbitGravitational force of Earth
Rider on banked curveNormal force component
🛣️ Banking of Roads & Conical Pendulum

Max speed — flat road (with friction)

v_max = √(μrg)

μ = coeff. of friction, r = radius

Optimum speed — banked road (no friction)

v = √(rg tanθ)

θ = banking angle

Max speed — banked road (with friction)

v_max = √[rg(tanθ+μ)/(1−μtanθ)]

Banking angle

tan θ = v²/rg

θ = angle of banking

Conical pendulum period

T = 2π√(L cosθ/g)

L = string length, θ with vertical

Conical pendulum ω

ω = √(g/L cosθ)

angular velocity
⭐ Why are roads banked? On a banked road, the component of the normal force (N sinθ) provides the centripetal force. This reduces the dependence on friction and allows vehicles to safely take turns at higher speeds.
⭐ Death well / Circus bike: On vertical wall, friction acts upward = weight, Normal force inward = centripetal. Condition: μ ≥ g·r/v² = μ_min.
📋 Complete Formula Quick Reference — Chapter 3
QuantityFormulaUnit
Resultant of vectorsR = √(A²+B²+2AB cosθ)Same as A, B
Direction of resultanttan α = B sinθ / (A + B cosθ)degrees / radian
ComponentsAₓ = A cosθ, Aᵧ = A sinθ—
Unit vectorâ = A⃗ / |A⃗|dimensionless
Dot productA⃗·B⃗ = AB cosθ = AₓBₓ+AᵧBᵧscalar
Cross product (magnitude)|A⃗×B⃗| = AB sinθvector
Time of FlightT = 2u sinθ / gsecond (s)
Maximum HeightH = u² sin²θ / 2gmetre (m)
Horizontal RangeR = u² sin2θ / gmetre (m)
Max Range (θ=45°)R_max = u²/gmetre (m)
Trajectory (parabola)y = x tanθ − gx²/2u²cos²θ—
Horizontal projectile rangeR = u√(2h/g)metre (m)
Relative velocityv⃗_AB = v⃗_A − v⃗_Bm/s
Angular velocityω = v/r = 2π/T = 2πnrad/s
Centripetal accelerationa_c = v²/r = ω²rm/s²
Centripetal forceF = mv²/r = mω²rNewton (N)
Max speed on flat roadv_max = √(μrg)m/s
Banking angletan θ = v²/rgdegrees
Conical pendulum TT = 2π√(L cosθ/g)second (s)
⚠️ Common Mistakes — Avoid These in Exam:
1. At highest point of projectile — velocity ≠ 0. Only vᵧ = 0. vₓ = u cosθ still exists.
2. Range formula uses sin2θ — not sinθ or sin²θ.
3. Centripetal force is NOT a new force. It is provided by existing forces.
4. Centrifugal force is a pseudo force — it does NOT exist in inertial frames.
5. Complementary angles 30° & 60° give same RANGE but different HEIGHT and TIME OF FLIGHT.
6. For river-boat problem: time to cross = d/v_b (not affected by river current v_r).
🎯 Exam Important Questions — Chapter 3: Motion in a Plane
  1. Define scalar and vector quantities. Give 4 examples of each. What are unit vectors? 2 marks
  2. State and prove the parallelogram law of vector addition. Derive expression for magnitude and direction of resultant. 5 marks
  3. State the triangle law of vector addition. How does it differ from parallelogram law? 2 marks
  4. Distinguish between dot product and cross product of two vectors. Give two physical examples of each. 3 marks
  5. If A⃗ = 3î + 4ĵ and B⃗ = 4î − 3ĵ. Find (i) A⃗+B⃗ (ii) A⃗−B⃗ (iii) |A⃗| (iv) A⃗·B⃗ (v) angle between them. 4 marks
  6. What is a projectile? Show that the path of a projectile is a parabola. 4 marks
  7. Derive expressions for (i) Time of flight (ii) Maximum height (iii) Horizontal range of a projectile launched at angle θ. 5 marks
  8. Show that the horizontal range of a projectile is maximum when the angle of projection is 45°. 3 marks
  9. Show that the range is the same for angles θ and (90°−θ) of projection. 3 marks
  10. A ball is projected at 40 m/s at 30° above horizontal. Find: (i) time of flight (ii) maximum height (iii) horizontal range. (g = 10 m/s²) 4 marks
  11. A stone is thrown horizontally from the top of a cliff 80 m high with velocity 20 m/s. Find (i) time to reach ground (ii) horizontal range (iii) velocity on hitting ground. (g = 10 m/s²) 4 marks
  12. Define uniform circular motion. Prove that centripetal acceleration = v²/r. Why is it directed towards the centre? 4 marks
  13. What is centripetal force? Give 4 examples identifying the force that provides centripetal force. 3 marks
  14. Distinguish between centripetal force and centrifugal force. Why is centrifugal force called a pseudo force? 2 marks
  15. Derive the expression for maximum safe speed of a car on a flat circular road. What is the role of friction? 3 marks
  16. Explain why roads are banked at curves. Derive expression for optimum speed on a banked road (frictionless). 4 marks
  17. Define relative velocity. A train A moves north at 72 km/h and train B moves south at 54 km/h. Find velocity of B relative to A. 2 marks
  18. Explain the river-boat problem. A boat can row at 5 m/s in still water. River flows at 3 m/s. Find (i) time to cross 100 m wide river (ii) drift. 3 marks
  19. A particle moves in a circle of radius 0.5 m at 3 rev/s. Find: (i) angular velocity (ii) linear speed (iii) centripetal acceleration. 3 marks
  20. What is a conical pendulum? Derive expression for its time period. 4 marks
📗 Class 11 Physics · Chapter 3: Motion in a Plane ← Ch 2 All Chapters Ch 4 →