⚡ Physics · Class 11 · Chapter 3
Motion in a Plane
Vectors, projectiles, relative velocity & circular motion — fully animated
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🌍 Introduction — Types of Motion
Motion is a change in position of an object with time. Motion can be of three types:
1D Motion
Rectilinear
Along a straight line — toy car pushed forward
2D Motion
In a Plane
Cricket ball hit for a sixer — projectile
3D Motion
In Space
Aeroplane flying through the sky
- In rectilinear motion — force and velocity are along the same line
- For 2D and 3D motion, we use vector quantities — they make equations elegant
- This chapter focuses on motion in a plane — especially projectile motion and circular motion
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📏 Distance vs Displacement
These two are frequently confused — let us understand them clearly with a visual example.
📍 Path Length (Distance)
Total length of path actually travelled. Always positive. Scalar quantity.
d = total path covered
🎯 Displacement
Shortest straight-line distance from start to end point. Vector quantity — has direction.
s⃗ = x⃗₂ − x⃗₁
Key DifferenceIf object reverses direction → distance > |displacement| | displacement can be zero even if distance ≠ 0
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⚡ Velocity, Speed & Acceleration
1
Average Velocity
Displacement divided by time interval. Vector — same direction as displacement. v⃗ₐᵥ = Δx⃗ / Δt
2
Average Speed
Total path length divided by time. Scalar — always ≥ magnitude of average velocity.
3
Instantaneous Velocity
Velocity at a precise moment. Limiting value as Δt→0: v⃗ = dx⃗/dt — the derivative of position.
4
Acceleration
Rate of change of velocity. a⃗ = dv⃗/dt. Instantaneous acceleration = slope of tangent on v-t graph.
Always Remember — Uniform Motion
Average velocity = Instantaneous velocity | Speed = |Velocity|
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📈 Position-Time & Velocity-Time Graphs
Graphs are the most powerful way to understand motion at a glance. Study these five cases carefully:
- Horizontal line on x-t → object at rest (zero velocity)
- Positive slope on x-t → uniform motion in +ve direction
- Negative slope on x-t → uniform motion in −ve direction
- Straight slope on v-t → uniform acceleration
- Area under v-t graph = displacement of the object
- Slope of v-t graph = acceleration (tangent for non-uniform)
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🔢 Equations of Motion (Uniform Acceleration)
Derived graphically from the velocity-time graph for uniform acceleration:
1st — from definition of a
v = u + at
velocity and time
2nd — area under v-t
s = ut + ½at²
displacement and time
3rd — eliminate t
v² = u² + 2as
no time needed
✦
Free Fall — most common example
Body starts from rest (u=0), falls under gravity alone. Acceleration = g = 9.8 m/s² downward. Distance ratio in successive equal intervals = 1 : 3 : 5 : 7 ...
Important — Derivation1st eq: a = (v−u)/t → v = u+at | 2nd eq: s = area of trapezium OABD = ut + ½at² | 3rd eq: eliminate t between 1st and 2nd
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🚂 Relative Velocity
When you are in a moving train and another train overtakes you, it appears to move slowly. That is relative motion!
Relative Velocity Formula
v⃗ₐᵦ = v⃗ₐ − v⃗ᵦ (velocity of A with respect to B)
v⃗ᵦₐ = v⃗ᵦ − v⃗ₐ (velocity of B with respect to A)
- |v⃗ₐᵦ| = |v⃗ᵦₐ| — magnitudes are equal, directions are opposite
- Same direction: relative velocity = difference of speeds
- Opposite directions: relative velocity = sum of speeds
- Example: Plane A at 300 km/hr, Plane B at −350 km/hr → v_AB = 300−(−350) = 650 km/hr
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🧭 Motion in Two Dimensions — Vector Form
When motion is in a plane, we use x and y components separately. Position vector: r⃗ = x î + y ĵ
Key Equations — 2D Motion
v⃗ₐᵥ = Δr⃗/Δt = [(x₂−x₁)î + (y₂−y₁)ĵ] / (t₂−t₁)
v⃗ = u⃗ + a⃗t s⃗ = u⃗t + ½a⃗t²
🌟 Most Important Principle
Motion in 2D = Two independent rectilinear motions along x and y directions
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🎯 Projectile Motion
Any object thrown at an angle under gravity alone is a projectile. Its path is always a parabola!
↔ Horizontal (x)
No force → constant velocity
vₓ = u cosθ (constant)
sₓ = u cosθ · t
↕ Vertical (y)
Gravity acts → velocity changes
vᵧ = u sinθ − gt
sᵧ = u sinθ·t − ½gt²
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📐 Projectile — Key Formulas
T
Time of Flight
Total time in air = 2 × time to reach max height. At max height, vᵧ = 0.
R
Horizontal Range
Total horizontal distance covered. Maximum when θ = 45°.
H
Maximum Height
Highest point reached. Depends on vertical component of initial velocity.
🌟 Three Master Formulas
T = 2u sinθ / g R = u² sin2θ / g H = u² sin²θ / 2g
Trajectory Equation — Parabola
y = x tanθ − [g / (2u² cos²θ)] x² → form y = Ax + Bx² (parabola!)
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✏️ Solved Example — Projectile
Q: A stone is thrown with uₓ = 15 m/s, uᵧ = 20 m/s. Find velocity and position after 3s, max height and horizontal range. (g = 10 m/s²)
1
After 3 seconds:
vₓ = 15 m/s (unchanged) vᵧ = 20 − 10×3 = −10 m/s (downward)
2
Speed = √(15² + 10²) = √325 ≈ 18.03 m/s
Direction: tan α = 10/15 → α = 33°41' below horizontal
3
Position: sₓ = 15×3 = 45 m, sᵧ = 20×3 − 5×9 = 15 m
4
Max Height H = uᵧ²/2g = 400/20 = 20 m
5
Range R = 2·uₓ·uᵧ/g = 2×15×20/10 = 60 m
v = 18.03 m/s | H = 20 m | R = 60 m
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🔵 Uniform Circular Motion (UCM)
Object moves with constant speed along a circular path. Speed is constant but velocity direction always changes — so there IS acceleration!
Key Quantities
Angular speed ω = 2π/T = v/r Period T = 2πr/v
🌟 Centripetal Acceleration & Force
a = ω²r = v²/r (always directed towards centre)
F = mω²r = mv²/r Centripetal force
- Acceleration is perpendicular to velocity — that is why speed stays constant
- Moon orbiting Earth — gravity provides centripetal force
- Car turning on a road — friction provides centripetal force
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🏁 Chapter Summary & Quick Revision
1
Distance vs Displacement
Distance = scalar path length. Displacement = vector, shortest path.
2
Equations of Motion
v=u+at, s=ut+½at², v²=u²+2as — for uniform acceleration only.
3
Relative Velocity
v⃗ₐᵦ = v⃗ₐ − v⃗ᵦ. Opposite directions → add magnitudes.
4
Projectile Motion
Horizontal: constant velocity. Vertical: uniform acceleration g. Path = parabola. R_max at θ=45°.
5
Uniform Circular Motion
Constant speed, changing direction. Centripetal a = v²/r towards centre. F = mv²/r.